Fired up and ready to kick off.
Once a tree is felled and split into logs, they still have to get from the forest to civilization.
This is Tinder’s role – moving around logs and players on the pitch. Well, that and being the favored protege of the legendary Flint.
You can also read about Tinder on the official SFG reveal – LINK
Basically all text here is taken from their blogpost.

Tinder’s playbook and stats really scream (Like the dedicated fans of a superstar) that this squaddie wants to play some football.
Boasting a 2” melee, a solid TAC 5, and a 4/6” KICK, combined with a momentous tackle result on his 1st column, and momentous push-dodge on column 2, Tinder can be quite good at taking the ball off of an opponent and making an accurate pass (perhaps to the best and most charismatic guild ball player in the world) on to a teammate. Sporting moderate durability with a DEF of 4 and 1 ARM, alongside 14 health and tricky access to damage, Tinder is not necessarily a squaddie who will want to stick around too long in the middle of the fight.
Tinder’s character plays all revolve around repositioning models and logpile markers. Swipe Right allows him to once per turn push an enemy model, while also repositioning a logpile marker within 1”. This allows Tinder to set up teammates by pushing enemies into threat range, or into the melee range of your team, while also putting a logpile in the right spot. Conversely, Skidding allows Tinder to move friendly models towards a logpile marker on the pitch. This can be used to extend threat range towards an enemy team, or for a goal run. Since the play is not once per turn, but rather just once per model, it also can be used to allow Tinder to reposition a scrum, pulling multiple friendly models towards a well-placed log.
Models and Log Piles are actually not the only thing Tinder can move. His trait, Putting Out Fires allows him to choose a friendly logpile marker within 4” and remove and then reallocate influence amongst other friendly models within 4” of that Log Pile marker. This makes Lumberjack influence allocation very flexible in the right situations. Accidentally put too much influence on a model? Swap it over to another squaddie that is in position to go into a model that has been set up by Oak.
Tinder’s Legendary Play, This Should Be Overtime… allows Tinder a 2nd method of repositioning logpile markers. Note that the range of this play is unlimited, meaning Tinder can be anywhere on the pitch and take a logpile marker from anywhere on the pitch, placing it within 4” of him. This allows for a one time major reset of a Log Pile marker, if you have placed it incorrectly or just need it in a new area of the pitch immediately. This Legendary also provides Tinder with some important utility when playing up for the Mason’s Guild. Tinder allows Mason’s to better utilize the single Log Pile marker that they get access to. Particularly when pairing Tinder and Bucker in Masons, Tinder can reposition the logpile marker so that Bucker can stick to what he does best…chopping.
Lastly, Tinder gains an additional benefit when playing on the pitch with (the G.O.A.T of Guild Ball) Flint. Synchronized allows Flint to use Pass & Move or make a Snap Shot for 1 less momentum when receiving a pass from Tinder. This provides both Tinder and Flint with easy access to additional dodges, allowing for longer threats on goal or to reposition to safety after getting a ball. It also sets up even more opportunities for Flint to miss a bonus time 5 die snapshot to win the game.
Tinder brings many tools to the Lumberjacks, providing them with a nearly unparalleled level of flexibility on the pitch, as well as strong options to shift into a more goal-focused gameplan. Guess it does pay to learn from the best.

