Thorough look at the Masons Guild with the great guys of the Free Cities Sports Network.
Category: Tactics
Kick or Recieve?
Thoughts from discord about the benefits of choosing to kick or recieve.
When, why and who of your models influence that choice?
FCSN – The Cat Nacho Gameplan
They’re back with another episode!
This time about the new gameplans.
FCSN – How to win
The Free Cities Sports Network with a new podcast episode about guild strategies.
They’re “doing what can’t be done” and pulling it off really well!
The Others in the 4.7 errata
Highlighting the three models that are the only ones from their respective guild to be touched by this errata.
Here is Esters, Alloy and Veteran Brisket!
Farmers and Sheps in the 4.7 errata
Here in the fields of wheat we find two models that have been talked about as subject of coming change for a long time.
Both nerfs and buffs!
Hunters and Falconers in the 4.7 errata
After this errata all of the Hunters have a wicked grin on their face.
They got lots of updates!
Morticians and Rats in the 4.7 errata
The dark lord of the pitch gains more power, and so does his minions.
The Union in the 4.7 errata
These two are both really interesting changes. Especially the master poisoner, the lady Chameleon that gets a really big rework.
Alchemists and Lamps in the 4.7 errata
Ups and downs, both nerfs and rework-buffs for Alchs. They have been one of the strongest guilds for some time now though, and balance always goes both ways.