Steamforged Lead for Guild Ball
We mentioned early on that we’d be taking a more reactive approach to Guild Ball to start with, to see how things go. That’s still the case.
Our mission right now is to keep taking small but consistent steps. We’re determined for Guild Ball to find its rightful place among our roster of games. To help make that happen, we’ve appointed an SFG Product Owner, Jamie Perkins.
What’s a Product Owner?
As Steamforged Games has grown, our creative team has evolved. Even though Mat Hart (co-founder and Creative Director) still has central oversight of all our games, he can’t be everywhere at once.
So, a few years ago, we introduced the ‘Product Owner’ role. Product Owners report to Mat, and direct our projects day-to-day. For Guild Ball, it made sense for that role to go to Jamie Perkins, having worked at Steamforged since the earliest days of the game and formerly serving as Guild Ball’s Lead Developer for several years.
What Does That Mean For Me?
Both Jamie and Mat are meeting regularly with the GBCP to work on the 4.4 errata (more on this below), and continuing to keep an eye on how things are going
Both Mat and Jamie are active in our Discord server if you want to drop in and say hi!
Jamie and the team are working on next steps (more on these below)
https://steamforged.com/en-eu/blogs/brands/guild-ball-update-1
