A beaver with a plan, a log, and absolutely no fear.
Introducing Chipper, the Lumberjacks mascot. The final official beaver is here at last, and we love her.
You can also read about Chipper on the official SFG reveal – LINK
Basically all text here is taken from their blogpost.

Every Guild Ball team needs a mascot. Most teams settle for something sensible. The Lumberjacks chose a more practical approach to choosing their furry friend. Free labour!
The lumber-loving beaver Chipper expands the team’s control over log piles while giving them much needed condition support and momentum tools.
While she mostly plays a supporting role in the Lumberjacks, she does have teeth.
A little slower than Marbles or Wrecker, but comparably tough, with Loved Creature she can get stuck in in a fight to back teammates up without being too worried about being taken out, but is still a mascot defensives, so watch out for damage landing towards the end of the turn – Lumberjacks have several brawlers who will appreciate the TAC increase.
Hunker Down is the tool the Lumberjacks have to directly help against enemy condition play, which has historically been a weakness of the Masons and carries over into their minor guild.
A free Encourage is more versatile than a free condition clear like Digger has – since you can use it to heal instead — but it’s also not as good at dealing with actual conditions, because it locks you out of another Encourage later in the turn and can’t be used on someone who’s already been Encouraged. Needing to be within 1” of a logpile is also something to keep in mind, but Chipper is going to want to be spending a lot of time in that position.
Between Dam Builder and Den Protector, Chipper can begin her activation near a logpile, move it away towards an enemy model, then charge for free. Chipper is only TAC4 and won’t be getting many takeouts with that charge, but even into a target with cover Chipper threatens to KD them if they don’t use defensive stance, generates MP and pushes reliably, and might wrap for double MP if a KD isn’t needed. If chipper is already engaged, you can also use Dam Builder to dodge Chipper out of melee and then charge straight back in.
Chipper also has a two die kick — Marbles and Wrecker both only have one, and while Chipper isn’t likely to be scoring too many goals with 4” kick distance, it’s always nice to be able to use a mascot to retrieve the ball on turn one with good odds of generating some momentum from a pass back.
Overall Chipper is a mascot who helps the momentum race well, whether by generating MP, forcing the opponent to defensive stance, giving allies cover to make enemies use Bonus Time, or by helping the team out with free Encourages.

