This team will give it all they’ve got, and make do with what is available.
This lineup below is just an example for The Homelands Cup, what an Indar Team could look like. However, Indar is a bit of an odd one out unfortunately. They only have enough squaddies if they pick either Fallow without harvest markers och pick Flea without any brewer mascots. If the match/event is allowing Flea to use his abilities on [Mascot] instead of the named brewers mascots though, then he can be a bit interesting for the Indar team.
At least this nation has some interesting Captain options.
I went with the captain I personally feel is most fun of the three, but all of them ar undoubtedly powerful.
For mascot I first wanted to run Flask due to Ratchet’s heroic, but it also felt important that Flea is working with an actual animal and not a robot, so I went with Marbles. I’m also not complaining since the ape is one of the strongest mascots around.
This team will go for 2-2 or maybe 3-0.
Click on images to enlarge






These are the models to choose from. What team would you have built and why? 😀
Player | Guild | Special |
---|---|---|
Corsair | Fishermen | Captain |
Shaft | Miners | Captain |
Steeljaw | Hunters | Captain |
Flask | Alchemists | Mascot |
Mainspring | Engineers | Mascot |
Marbles | Masons | Mascot |
Naja | Alchemists | Mascot |
Fallow | Farmers | Reaper |
Flea | Brewers | |
Ratchet | Engineers | |
Rundaas | Falconers | |
Silence | Morticians |

No hunters made the team this time, but the Hunters Guild still succeeded in a plan to put one of their own on the feature image at least. 😉

