These Maldriven are a tough bunch. Most of their possible teams will involve some manner of sweaty fighting on the ground.
This lineup below is an example for The Homelands Cup, what a Maldriven Teams could look like. There are many other strong options in this nation!
While there are plenty of strong Reaper Farmers here, almost all the Planters were born elsewhere! So even though it’s possible to make an interesting list with Thresher plus Hook and Crook, poor Millstone would be the only one to plant harvest markers for them. I don’t think one per turn would be enough.
So that is why I decided on a classic “big guys who brawl” team for the Maldriven. I went with Tapper even though Corker might be more efficient with the beer tokens. This rugged bunch will not be the ones who lose a match to take outs, but they will in turn deliver some for sure. The big feet on Scourge is likely mainly a way for influence efficient mobility, rather than actually trying to score that much.
Likely this team will go for a 4-1 gameplan, maybe extending up to 6-0 if successfully ganging up on the enemies.
Click on images to enlarge






These are the models to choose from. What team would you have built and why? 😀
Player | Guild | Special |
---|---|---|
Tapper | Brewers | Captain |
Corker | Brewers | Captain |
Piper | Ratcatchers | Captain |
Thresher | Farmers | Captain, Reaper |
Anvil | Blacksmiths | Captain, Master |
Quaff | Brewers | Mascot |
Squeak | Ratcatchers | Mascot |
Chaska | Hunters | |
Amber | Farmers | Reaper |
Crook | Shepherds | Reaper |
Hook | Shepherds | Reaper |
Friday | Brewers | |
Hooper | Brewers | |
Millstone | Farmers | Planter |
Pintpot | Brewers | |
Scourge | Ratcatchers | |
Stave | Brewers |


