These two are both really interesting changes. Especially the lady Chameleon that gets a really big rework.
Disclaimer: In all my 4.7 posts, I am very much open to that I might be wrong!
That’s part of the beauty of this game after all, and in general just in sharing any kind of hobby – to discuss all our thoughts about it.
Also, some that I have written may very well be coloured heavily by stuff that other great people have already discussed elsewhere, and in all such cases I can only bow and thank them for their wisdom. 😀
Strongbox

Card 4.7 above and 4.6 below, click to enlarge

This is where the teased “a play is changed to a trait” is at, together with Obby who also has Confidence. I have to say, Confidence feels realy good as a trait, I like it this way. I haven’t had the opportunity to get a game with it yet, but I am confident (teehee) that it sist well as a trait.
It’s nice to see the movement buff, I think it was needed. The new NinjaTurtle Tortoise Power play looks more like a fun think than actually hugely useful, but still you never know when bumping someone might help your plans.
I think most of the time you’ll be leaving them with 1 or 0 inf, depending on sprint needs.
Snakeskin

Card 4.7 above and 4.6 below

I think Snakeskin was one of the most debated and tweaked models in this errata, before settling on the final version. Her changes are driven a lot by flavour I think, to make her feel more like the master assassin she is in the lore.
“Known as The Chameleon by her fans, Snakeskin is a master of disguise. A sinewy and powerfully built young woman, she is the master of the hidden kill, using poison and venom to compliment the viperous bite of her blades.“
Mechanically there is already another singletarget assassin in Union, which is oDecimate, so the tricky thing with reworking the previously linear striker Snakeskin I think must’ve been at least partly to make her feel like a potent assassin while still giving her some brand new tools and differentiating her from Decimate.
Her new aura play Aqua Tofana is really interesting there, especially of course combined with her new Poisoner trait. It makes for really fun activations if she gets loaded with inf and can poison a whole scrum while scoring a goal, for example. Another fun situation that will come up is that she can leave poison behind when she dodges out from a counter attack.
Her new playbook has been called almost broken, and I’ve managed to try a game with her already so I can say it does feel strong. She is effective and many kinds of awesome, but it didn’t feel oppressive or unbalanced. Getting her Where’d they go on column two instead of three for example; way better but not unfair at all. I love all the dodges to trigger her Poisoner trait.
One small thing that I really like, is the change of name on Beautiful to Stealthy, it just makes more sense. I saw a discussion where it was proposed to make Stealthy an acutal other trait with shorter range reduction to free up more power budget on her, but I like it a lot just like this too.
Her trait Chameleon feel more lore-driven than being anything strong in itself, but it can still be a nice bonus to get to position her really agressively and care less if she dies since she can threaten instantly again as soon as she’s back on.
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Get a game in with some updated models and take a picture! 😀

