This is the Farmers’ Launch Event format!
Fun thematic variant with special rules additions for each separate Guild.
Thanks to Kirby for digging this up and sending it to The Bench! <3
Team Selection
Teams are selected as normal. One Captain, one Mascot, and four Squaddies.
Way back when the Farmers’ Launch Event actually happened, there were no Minor Guilds yet, and thus they are not mentioned in the event specific rules. But naturally it’s recommended to make some accomodation for players to try this format while playing with a Minor Guild. 🙂
Guild Event Rules
All non-Farmer [Captain] and [Mascot] models gain Planting Season to plant Harvest Markers all over the pitch.
All non-Farmer [Captain] models also gain Crow Scarer to make them a bit more resilient while close to Harvest Markers.
Each player selects their model with the highest combined Kick stat. For example Flint has a Kick stat 4/8″ so his combined Kick stat would be 4+8=12. If a player has more than one model tied for highest, that player chooses one of them. The selected model gains Cabbage Punt.
In addition, each participating Guild gains one more ability tied to Harvest Markers, as listed below.
Since this predates the Minor Guilds, feel free to rule that the minors use their Major Guild’s rule, or to pick one freely from among them, or something else.
Do note that the Farmers get to choose one buff from any available. Also, anecdotes from people who played this Launch Event indicate that likely the Farmers should get more buffs than that.
Feel free to try out different variants, like letting Farmers select 2 or even 3 buffs from the other guild’s Event Rules below.

Click to expand.
